E3: Killzone 2 PS3 High-Res Single, Multiplayer Screens

We’ve got a special treat for you today in the form of 17 high resolution screenshots for Guerrilla Games’ Playstation 3 exclusive Killzone 2 at the end of this article.

We had the chance to go hands-on with Killzone 2 for over an hour at E3 and sufficed to say it plays at good as it looks. We’ll be issuing at least one award to the game in the next few days. You’ll have to keep checking back to see which one.


Sony and Guerrilla have also released class descriptions you’ll encounter in multiplayer play sometime next year. Here they are, straight from the horse’s mouth.

Rather than adhere to a rigid character class system, Killzone 2’s online mode allows the player to mix abilities from different roles to better suit his / her preferred style of play. Abilities are represented by badges: the primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Although their player characters look different, both Helghast and ISA factions have the same set of roles and badges to choose from. Here they are, from left to right:

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.

Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic
Primary badge ability: Revives downed team mates.

Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout
Primary badge ability: Uses a cloaking suit to become near-invisible.

Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault
Primary badge ability: Dons heavy armour twice as strong as normal.

Secondary badge ability: Temporarily boosts running speed.

Tactician
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur
Primary badge ability: Assumes the disguise of a randomly selected enemy player.

Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

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