Late last week, Capcom’s senior vice president, Christian Svensson, took to the Capcom Unity message boards with some new information in regards to the announcement of Monster Hunter 3 Ultimate coming to the west for Nintendo Wii U and 3DS.
Svensson clarified that the 3DS version of MH3U will not have online capabilities, but will continue to use local wireless four-player hunts. Also, the inherent connectivity between the Wii U and 3DS versions of the game will not work outside of region, meaning it will be impossible to mix the Japanese and North American versions of the game.
It was also announced that the servers for Monster Hunter Tri on the Nintendo Wii would soon be taken down as MH3U gets closer to launch. Svensson indicated that Nintendo itself would host the servers for MH3U. As part of this, players will be unable to import saved hunters from the Wii game.
Svensson also confirmed that Monster Hunter 3 Ultimate is officially an HD version of the Japan-only 3DS title, Monster Hunter 3G, and not an entirely new game. While eventually, there may be some new monsters to hunt, and possibly new quests, other than the connectivity between systems, it is essentially the same game. Regardless, this would mark the first time that Monster Hunter 3G was localized for the west.
Lastly, it was announced that Capcom had no intention of creating a “hard bundle” (which would mean game(s) bundled with a system), but they are possibly looking into a “soft bundle,” which could mean both the Wii U and 3DS versions of the game in one package. The soft bundle would be available through the Capcom online store.