This week’s Prey developer diary comes from the mouth, or hands as it may be, of Peter Johnson at Venom Games in the UK. Venom is responsible for putting together the Xbox 360 version and as you’ll read, it’s been both easier and harder than anticipated. Also, be sure to check out the first Xbox 360 screenshot and a glimpse at the controller configuration screen.
Here’s a quote from the diary:
“Prey really stretches the Doom3 engine, sometimes in ways it wasn’t designed for. It aims to create a convincingly organic-looking alien world full of curves and natural shapes from an engine designed around box-shaped rooms, and features many additional shaders and special effects that take the visuals far beyond the original Doom3 engine. This extra load meant the coding team had to work hard on optimising the code, removing bottlenecks and spreading the load across the three cores at the heart of the 360 to hit our target of a constant 30fps framerate. We have also had one coder, Mick, working for the best part of 6 months using the 360 performance analysis tools to identify the slower areas of code and rewrite, or in many cases replace routines with low-level machine code to squeeze the best from the machine.”
Read the full developer diary over at the 3D Realms website.