3D Realms’ Chris Rhinehart, project lead for Prey at Human Head Studios, had posted his third weekly developer diary. This latest entry doesn’t necessarily offer much new game information but does reveal a playable build has been previewed for the dedicated gaming press.
- Nearly all the features in singleplayer (wallwalking, gravity flipping, spiritwalking, the vehicle, etc) show up in multiplayer. When designing the maps, we ran into issues where the levels became really dense and chaotic due to all of these gameplay elements. Eventually, we decided to selectively emphasis elements in each map. So, for instance, we have maps that focus on wallwalking and other maps that focus on flying around in vehicles.
To read the full diary, head on over to the 3D realms website.